Lugh

Lugh (pronounced Loog) is the Kell god of death, the afterlife, and reincarnation. Symbolizing the mortal fear of death, he shepherds evil souls to the Ether with his son, Lugus. Lugh's symbol is that of a human skull with a three-point Kell knot branded upon it's forehead.

Lugh is among the three Alder Gods banished from the Aetherial Planes, along with Robor and Brenos.

Description
Lugh is often portrayed as an evil god, mainly due to his banishment at the hands of Aine and association with death. However, Lugh himself is only the shepherd of evil souls, and does not conform to the mortal concepts of "good and evil".

Often presented as a tall man with gray ashen skin, glowing white eyes, and red face paint in a vertical line on his chin. He often wears a set of black plate armor, with every piece but a helmet. This form is believed to have been made to strike the fear of evil in mortals, deterring them from ending up in his plane of existence.

Realm
Until he was banished to the Ether for interfering with Aine's goals for the Mortal Realm in 10 AE, Lugh resided in the Aether, and was only the god of reincarnation. Currently, he resides in the realm of the Ether.

Personality
Cold-hearted and emotionless, Lugh represents the neutral (yet terrifying) concept of the end. Even his followers recognize him as unswayed by passion and sentiment, with only the morbid task of overseeing the Ether to bring meaning to his existence, he truly is a nihilistic force.

Powers
When he was banished to the Ether, Lugh lost all direct influence over the Mortal Realm. Besides the powers he uses to shepherd souls in his dark realm, Lugh's most effective influence is the sheer knowledge of his existence. Most Kells shiver at the thought of him, putting the fear of the gods in their hearts for the rest of their natural lives.

Lugh has, on occasion, been able to create his own objects in space, such as Lugus and his hellscape of Nethiir.

Worshipers
With few devout worshipers, Lugh's most dominant group of followers are necromancers, who thank the Alder God for his near-limitless supply of evil souls. While he does not technically demand their deeds be done, it is believed that Lugh simply enjoys the praise he receives, which allows him to maintain a weak influence over the Mortal Realm.

Clergy
Lugh is not especially picky in regards to who preaches his name. However, as stated before, necromancers tend to be among the most common priests of Lugh.

Orders

 * Dregard Tribe: The Dregard Tribe are the largest and most widely accepted worshipers of Lugh. Remaining generally tame with their worship, the members of this tribe are known to praise him for taking the evil spirits that plague the land, and often disregard the claims that Lugh has been generally accepting of dark magic and evil necromancers.
 * The Ashkin Order: A mysterious cult of necromancers that has taken shelter in the remains of Daediir Dungeon, the Ashkin Order is infamous for conjuring evil spirits from the Ether with the intent to unleash them upon the world as revenge for their god's banishment from the Aether.

Shrine
Unlike most Kell deities, Lugh does not have a widely accepted shrine in Lothor. Instead, his most famous shrine is located within the icy caves of the Skjoldr Mountains just within Valkendur's borders. It is rarely traveled to, and was created by Kell refugees during the first Tarragon invasion of Lothor in 407 ADA.

Artifacts

 * Shepherd's Sword
 * Banished God's Gauntlets
 * Amulet of Reaping